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Old Jul 07, 2006, 07:00 AM // 07:00   #81
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Quote:
Originally Posted by Erasculio
What you fail completely to grasp is that the last mission of both games isn't exactly the hardest of them. Who cares if you can finish the last mission solo, if it isn't the hardest one (and if it isn't even a hard one)?

You, like many people, "obviously" lack the concept of sample. One mission is not enough to claim that an entire game is hard or not. A single episode (you beating it with 3 people) isn't enough to qualify how hard a mission is or isn't.

If your point is, "the Lich is too easy to kill", I would agree with you - that's what you saw (and that has been mentioned for a long time now). If your point is "the Lich is easy so the entire PvE is too easy"...Well...Think again.

(Shiro is hard to kill, by the way, unless you have a Warrior in your group - his is the only Celestial Skill that makes it easier. Try to kill him without a Warrior and you'll see what happens - or even better, hench him as something that is not a Warrior and you'll see.)

Erasculio

Yeah its all warrior warrior warrior, in pve. Thats a major point to make the other characters more usefull instead of just wammo asorb and monk heal.

Why is it warrior who have the most skins one extra rune, and to top it off sheild bonuses.
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Old Jul 07, 2006, 08:56 AM // 08:56   #82
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Quote:
Originally Posted by scrinner
A System like this would have to affect Instances aswell. There goes farming, 55ing and pretty much all of farming.

That said, you can see ANET will have to think of another way.
ANET doesn't like solo-farming.
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Old Jul 07, 2006, 09:04 AM // 09:04   #83
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God. Reading through your post, Russell, it comes across to me that you are trying to big-note yourself about beating Hells with 3 people.

I thought killing Shiro was fun. Who cares if it takes a minute or two, when you've been working your butt off to get up to that stage? It was a relief for me personally when killing him was that quick and pain-free.

I figure, if you're going to complain this much about the game, why do you play it?
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Old Jul 07, 2006, 09:24 AM // 09:24   #84
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If someone is able to solo missions, i think they deserve all the good drops they get. It would be boring to be able to get gold items only with a party of 8 people.
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Old Jul 07, 2006, 09:29 AM // 09:29   #85
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Quote:
Originally Posted by Yemen
If someone is able to solo missions, i think they deserve all the good drops they get. It would be boring to be able to get gold items only with a party of 8 people.
Soloing is not in the spirit of the game. This is a cooperative game. If you like to play solo, get yourself an off-line game. If you are not willing to share, you deserve no drops at all in my book.
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Old Jul 07, 2006, 12:11 PM // 12:11   #86
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I like both soloing and co-operating.

Co-op with nice group is pretty much fun but its also challenging to play with even smaller groups, until you are alone. It's exciting to be able to do things which no one else can't.

What comes to Gold Wars, farming will always be done as few people as possible, like Rotscale, SF, FoW etc but that's what I call coop.
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Old Jul 07, 2006, 01:00 PM // 13:00   #87
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This topic is an interesting read.

I'm on middle ground here. I'm halfway between a hardcore gamer and a casual one and there are many quests I find difficult and have to re-do a few times. Take 'Mayhem In The Market', for example. I can get to Togo fine, anyone can but it's that bit after it. Anyone who can go straight from Togo to Guardsmen Pei is, quite frankly, ingenious.

I just fast travel to the Marketplace and take the back entrance into the Undercity via Budek Byway.



But then that is just down to the ludicrous difficulty jump from the Shing Jea island onto the mainland. You kill a lvl 18 boss and then it's straight to fighting hundreds and groups of lvl 20 Am Fahs or whatever.
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Old Jul 07, 2006, 01:15 PM // 13:15   #88
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Quote:
Originally Posted by blueone

I just fast travel to the Marketplace and take the back entrance into the Undercity via Budek Byway.



But then that is just down to the ludicrous difficulty jump from the Shing Jea island onto the mainland. You kill a lvl 18 boss and then it's straight to fighting hundreds and groups of lvl 20 Am Fahs or whatever.
Yes, there is a large gap between the island and the Marketplace. Maybe it's that difficulty what makes people unkind to each other. Most people leave the island at lvl 13-14, and than have to fight monsters of 20+ with bosses of 28+.
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Old Jul 07, 2006, 04:14 PM // 16:14   #89
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if you leave the island at level 14, you seriously need to go do some more quests or something. I know for a fact that it's easy (well, maybe not easy) to get to level 20 on Nublet Island. Quests FTW
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Old Jul 07, 2006, 06:57 PM // 18:57   #90
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Quote:
Originally Posted by .defekt
God. Reading through your post, Russell, it comes across to me that you are trying to big-note yourself about beating Hells with 3 people.

I thought killing Shiro was fun. Who cares if it takes a minute or two, when you've been working your butt off to get up to that stage? It was a relief for me personally when killing him was that quick and pain-free.

I figure, if you're going to complain this much about the game, why do you play it?
Big-not myself? Complain "this" much? Is it so wrong to want more of a challenge? I think not. Obviously there is more to the game then just PvE missions. Now please, go back into your cave. Honestly, I described the story in detail for one reason... to maybe convince some of you who give up on groups to just stick it out rather than taking the easy way out, which is to leave mid-mission. I doubt what we did was even spectacular. The whole point to the post is to:
a. convince leavers who don't have enough time, skill cappers who leave after their cap, and quitters that maybe they should stick around for a bit longer
b. maybe show that some of these missions/bosses in PvE need some sort of buff because they are too easy

Last edited by Russell.Crowe; Jul 07, 2006 at 07:03 PM // 19:03..
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Old Jul 07, 2006, 07:19 PM // 19:19   #91
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Quote:
Originally Posted by Silent Kitty
Soloing is not in the spirit of the game. This is a cooperative game. If you like to play solo, get yourself an off-line game. If you are not willing to share, you deserve no drops at all in my book.
The "spirit" of the game to me is FUN. Wether coop or solo. Soloing many times is more fun and challenging that most other pve aspects of the game for me. Try soloing wardens (not just pulling bosses). Its hard, its gonna take you many tries with many different types of builds to finally find one that works. Thats fun for me, making a build where I can venture on my own and demolish every creature that is in my path. Do I get more drops that way? Yeah I do. Yet I spent 2 weeks thinking and tweaking this build to work this one area and I get my due then.

The PvE in this game for the "hardcore" players becomes quite easy and bland quite quickly. Increasing the difficulty is only achieved by decreasing your numbers. Sometimes all the way to ONE. Still trying to figure a way to 5 man Urgoz Warren. Cant make less people in The Deep because there are areas you physically need more bodies to get further (the door with those platforms people have to stand on).

Removing aggro items was one of the best updates, ever, for me. No more book/keg/gear!
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Old Jul 07, 2006, 07:34 PM // 19:34   #92
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Quote:
Originally Posted by Winx.ZN
The "spirit" of the game to me is FUN. Wether coop or solo. Soloing many times is more fun and challenging that most other pve aspects of the game for me. Try soloing wardens (not just pulling bosses). Its hard, its gonna take you many tries with many different types of builds to finally find one that works. Thats fun for me, making a build where I can venture on my own and demolish every creature that is in my path. Do I get more drops that way? Yeah I do. Yet I spent 2 weeks thinking and tweaking this build to work this one area and I get my due then.

The PvE in this game for the "hardcore" players becomes quite easy and bland quite quickly. Increasing the difficulty is only achieved by decreasing your numbers. Sometimes all the way to ONE. Still trying to figure a way to 5 man Urgoz Warren. Cant make less people in The Deep because there are areas you physically need more bodies to get further (the door with those platforms people have to stand on).

Removing aggro items was one of the best updates, ever, for me. No more book/keg/gear!
Whatever you have typed here changes nothing. This game is not meant to do solo. There might be a "me", but in this game there should be us. Everybody already cares about "me", and that is where the poor behaviour starts. It's me me me me me and me. Join some pugs and you'll see instantly why they fail. There is no team spirit and most definitly not an "us", unless the monsters killed all of us
Every time when you do a quest only for your "me", you destroy a little of the spirit in this game. There are so many people standing in town, because they can't find a party. I deleted my healer/protector in Hell's Pecipe, because I can't be bothered to finish the game. I was there for weeks, with only 1 or 2 other players most of the time. Often there was nobody (Probably everybody who came that far was playing solo). Decided to create factions character and go there again, not to bother to finish prophecies, but just to play the game and see if I can get that far without guildies. Most of the guildies went factions, so I left.
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Old Jul 07, 2006, 10:16 PM // 22:16   #93
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As a lot of other people said, if the game is too easy for you just take fewer people along - just because some people are elitist doesn't mean the game should be changed to fit their needs.

Quote:
Originally Posted by Priest Of Sin
if you leave the island at level 14, you seriously need to go do some more quests or something. I know for a fact that it's easy (well, maybe not easy) to get to level 20 on Nublet Island. Quests FTW
If you only do the quests and missions there and don't kill random stuff you will be around level 14 when you're done.
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Old Jul 07, 2006, 10:22 PM // 22:22   #94
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Quote:
Originally Posted by Russell.Crowe
The beginning isn't any harder than anything we did. We had 8 people for about maybe 10 minutes, then after that they all left. We had 3 people to fight our way to the portals, kill everything at the portals, do the bonus, kill Rurik, and kill the Lich. Also, what do you mean failed the last part of RoF? That mission is pathetic too. There was no string of good luck, because no one even died or got close to dying. I wouldn't call that luck.
Well you might of had 3 pll at the near the end but how long did it take you possibly close to 45 to 50 mins?When you have that much in party it is best to take your time at it.
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